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Old Jun 15, 2007, 12:32 AM // 00:32   #1
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Default The NEW Soul Reaping

Maybe it's a bit early to be posting this cause the update hasn't come yet, but what do you think of the upcoming soul reaping update. Think its a fix or crap... IMO i think they fixed it a little bit, still have some flaws.

Pros:

You can regain your energy faster when mobs die at once.
Ally spirits no longer count as 1/2 energy (no longer have a 1/2 energy gain going to the soul reaping count)
You don't gain energy if you already have full energy

Cons:

You could be without energy for 15 secs (if 3 mobs die at once and you gain all energy from it)
Still an average of 1 death per 5 secs
No more energy from enemy spirits

I think they should have added a little bit more to the soul reaping though. Like you gain 1 energy from enemy spirits (doesn't go to soul reaping count) and for every death over the soul reaping count, you gain 1 energy (instead of 0).
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Old Jun 15, 2007, 12:45 AM // 00:45   #2
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what's wrong with the thread already active?
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Old Jun 15, 2007, 12:59 AM // 00:59   #3
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[QUOTE]
Quote:
Originally Posted by Sniper22
You don't gain energy if you already have full energy

Cons:

You could be without energy for 15 secs (if 3 mobs die at once and you gain all energy from it)
first i am sorry for being picky but HOW?????

the whole fight is over and you are left standing there with a full energy bar, 4 pips regen idling because the bar is full, plus any/all +energy items on you.

how does that leave you on empty for 15 seconds since you are full and the mobs being dead are not a threat?
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Old Jun 15, 2007, 02:15 AM // 02:15   #4
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K the only other soul reaping thread I see is like 50 billion pages long filled with the same crap over and over...

I'm not saying you will be completely screwed for 15 secs, but it could happen, especially if you are raising a lot of bone fiends or spamming bip on 8 or so teammates in urgoz or something. Also the fight probably still won't be over. I still think this version is better than what we have now.
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Old Jun 15, 2007, 02:43 AM // 02:43   #5
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I think you should have waited until you found out how well it actually works (or not) before starting a discussion about it. (just like the person who started the other thread)
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Old Jun 15, 2007, 03:18 AM // 03:18   #6
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It's very simple people!
There are indeed a million people complaining about this.
Anet gave a very good reason why they changed soul reaping.
Necromancers do indeed almost had infinite energy, but I too thought the change was a bit extreme. That's why they are still working on it.
There is 1 very good solution. Stop complaining so much!
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Old Jun 15, 2007, 03:52 AM // 03:52   #7
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You gain no energy from spirits unless you control them.

I personally like the idea of the soul reaping energy gain cap..

Basically, if you have soul reaping at 10, you would be able to gain 30 energy every 15 seconds instead of it only triggering three times.

Example: You are at 18 energy out of 30 energy. Soul reaping triggers twice, leaving you at 30 out of 30, with a net gain of 12 energy.

You are then able to gain 18 more energy within the 15 seconds, and after that, it resets again.

It's still a bit clumsy since the idea of a cap seems strange to play around, but I think it works much better than the whole triggering 3 times, and only 3 times, even if you only gained 2 energy each time.
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Old Jun 15, 2007, 04:01 AM // 04:01   #8
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Perhaps people that are complaining should examine other classes energy management before complaining about soul reaping changes.


1. I am a Monk, I have been around all three corners of GW, along with the various forms of pvp. Ask a monk about their energy, even the best monks hit zero/low energy often enough, thats usualy how gvgs are won, taxing the other sides monk worse then they tax yours >.>

Necros have the best energy management in the game overall, since, things die everywhere often enough excluding TA and RA, and HB possibly, due to smalelr size, and you can STILL exploit energy off minions, sprirts, and Necro skilsl that give energy,

dont gripe when you have the top of the heap, i cant tell you how often i would like necro e-maangement as a monk, hell, when i see some necro exploit soul reaping to spam heals a monk could only WISH to spam....

Soul Reaping is fine as it is now, my olias works as he always has, all the necros have gone through the change stil able to MM and beat PVE and play PvP, and SR is still arguably imbalanced now, and even after this change.

DO NOT GRIPE ABOUT SR WHEN YOUR STILL THE BEST OFF BEFORE AND AFTER THE CHANGES, if anything, gripe about it being the most powerful energymanagement in the game.


I understand that necro spells are expensive in energy, but, that can always be changed and tweaked to balance if SR is changed.
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Old Jun 15, 2007, 10:13 AM // 10:13   #9
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I feel the change to SR was uncalled for. This outcry that was cause by pvpers crying that necros were getting too much energy because of the N/RT build in HA. People can explain to you that they really thought SR was overpowering but this change was merely directed at the pvp portion of the game hence why SR now has spirits in its definition not to mention that SR now will trigger 3 times every 15 seconds ?

For a long time SR was fine and there wasn't many complaints about it until we had the ritualist class. Then people started the N/RT build (spamming spirits for huge energy gain ) Within there lies the problem. So instead of just reducing the energy gain from spirits or even give necros no gain from spirits which would have made people alot happier, they decided to just overhaul SR completely.

Now pvpers are crying about hexes. I mean when is it going to stop ? Why don't you just delete the necro class from the game ? Instead of using counters for hexes people will complain and cry that hexes need a nerf because they refuse to change their builds for pvp.

Oh well this is just my thoughts on the whole deal. I think it is just pretty sad.
I'll always play GW because its a great game but they whining and crying for skill changes at some point as to stop. Whatever happened on just playing the game because its alot of fun ?
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Old Jun 15, 2007, 10:25 AM // 10:25   #10
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I agree with you Buster, but just for correctness, SR always had spirits in its description. it used to just give half energy for spirits.
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Old Jun 15, 2007, 02:33 PM // 14:33   #11
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Quote:
Originally Posted by Sniper22
K the only other soul reaping thread I see is like 50 billion pages long filled with the same crap over and over...

I'm not saying you will be completely screwed for 15 secs, but it could happen, especially if you are raising a lot of bone fiends or spamming bip on 8 or so teammates in urgoz or something. Also the fight probably still won't be over.
Ok, maybe it's possible. Did Anet warrant you that you will be always able to spam forever anything you want and never run out of energy? Why dont you consider taking an e-management skill, just like any other classes do? Never heard of Signet of Loust Souls, or Glyph of Lesser Energy? Do you realize that monk, mesmers, eles, paragons, sins, rangers are always running out of energy if they spam skills too much? Why do you think you are exempt from that?
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Old Jun 15, 2007, 02:43 PM // 14:43   #12
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The half energy was a fix shortly after factions came out due to the abuse of spirits for energy. Obviously, it didn't work. SR has always been way too good, since day one it's been that way. Now at one point Necro's didn't have any inherent energy management of their own, so I'm sure that's why ANet left it alone till now. That said, necro's now have some energy management. I realize it's hard to deal with having a rather fundamental aspect of your character messed with, but it seriously had to change, necro's were simply way to easy to play otherwise (I don't mean it's easy having to keep track of a multitude of minions) having to worry about energy (or adrenalin) is a fundamental aspect of the game, the necro's deserve to be able to take part in all game aspects
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Old Jun 15, 2007, 06:44 PM // 18:44   #13
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Quote:
Originally Posted by Solar Light
Perhaps people that are complaining should examine other classes energy management before complaining about soul reaping changes.


1. I am a Monk, I have been around all three corners of GW, along with the various forms of pvp. Ask a monk about their energy, even the best monks hit zero/low energy often enough, thats usualy how gvgs are won, taxing the other sides monk worse then they tax yours >.>

Necros have the best energy management in the game overall, since, things die everywhere often enough excluding TA and RA, and HB possibly, due to smalelr size, and you can STILL exploit energy off minions, sprirts, and Necro skilsl that give energy,

dont gripe when you have the top of the heap, i cant tell you how often i would like necro e-maangement as a monk, hell, when i see some necro exploit soul reaping to spam heals a monk could only WISH to spam....

Soul Reaping is fine as it is now, my olias works as he always has, all the necros have gone through the change stil able to MM and beat PVE and play PvP, and SR is still arguably imbalanced now, and even after this change.

DO NOT GRIPE ABOUT SR WHEN YOUR STILL THE BEST OFF BEFORE AND AFTER THE CHANGES, if anything, gripe about it being the most powerful energymanagement in the game.


I understand that necro spells are expensive in energy, but, that can always be changed and tweaked to balance if SR is changed.
if soul reaping was so superior, then why were monk primaries in more demand then necro monks? - because you guys have devine favor and your heals heal more then ours do.... wow would you look at that, you're primary attribute makes you better at filling your role then haveing a different primary attribute.

what's our primary attribute again? oh that's right energy management -- so what should we better at then anyone else???? anyone??? anyone??? - that's right, the answer is energy management... what next, you going to start whineing that mesmers can cast monk heal spells faster then you can?

you're basis on saying SR is fine has no credibility as you have no experience with it before or after the nerf..... your olias seems to be fine, so we're just bitching for no reason, right?. guess what, my donk was fine with 0 points in devine favor too untill someone pointed out that i was missing out on alot healing because of it.. under the timer, there are many times when the enemies die in ways that completley deny us energy all together - you don't notice it with olias, because it's not happening to you... he can't complain when he gets screwed out of energy, he just waits untill he does have it.

it should be the most powerfull energy managment in the game, it's a PRIMARY ATTRIBUTE. just as devine favor should be the most powerfull healing buff in the game. energy storage should be the most powerfull E-bar buff in the game, and fast casting should be the most powerfull casting speed buff in the game.

we put attribute points into it, for no other benifit but energy return.. at least with devine favor you have some skills you can use, we didn't even have that untill nightfall - and even then the 4 skills we did get are so conditional they are all compleately useless 98% of the time.
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Old Jun 15, 2007, 06:53 PM // 18:53   #14
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Quote:
Originally Posted by dargon
The half energy was a fix shortly after factions came out due to the abuse of spirits for energy. Obviously, it didn't work. SR has always been way too good, since day one it's been that way. Now at one point Necro's didn't have any inherent energy management of their own, so I'm sure that's why ANet left it alone till now. That said, necro's now have some energy management. I realize it's hard to deal with having a rather fundamental aspect of your character messed with, but it seriously had to change, necro's were simply way to easy to play otherwise (I don't mean it's easy having to keep track of a multitude of minions) having to worry about energy (or adrenalin) is a fundamental aspect of the game, the necro's deserve to be able to take part in all game aspects
with the change that they did to it, it made it so e-management wasn't only avilible to us, it was required to be carried because too manytimes we were rejected our energy return all together... the new 15 second rule may make that happen a little less often, but still promise's to have the exact same problem.

no other class is REQUIRED to bring along skills to do the function of their primary attribute. if A-nets intent is to balance the game, forceing 1 class to supliment their primary attributes fucntion with skills, and not the others - doesn't get the job done.

this is ignoreing the fact that skills we were given to manage our energy only work when the target is below 50% health, standing on one foot, and picking it's nose - otherwise, their compleately useless.

Last edited by WildmouseX; Jun 15, 2007 at 06:57 PM // 18:57..
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Old Jun 15, 2007, 07:05 PM // 19:05   #15
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Quote:
Originally Posted by Miral
I agree with you Buster, but just for correctness, SR always had spirits in its description. it used to just give half energy for spirits.
Yeah you're right I forgot about that. Ah well no big deal i suppose the most important thing is that everyone enjoys the game. We got GW:EN coming soon and yes GW2 ! Better days ahead I say
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Old Jun 15, 2007, 07:38 PM // 19:38   #16
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Same Shit, Different Thread....
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Old Jun 15, 2007, 07:53 PM // 19:53   #17
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Quote:
Originally Posted by WildmouseX

it should be the most powerfull energy managment in the game, it's a PRIMARY ATTRIBUTE. just as devine favor should be the most powerfull healing buff in the game. energy storage should be the most powerfull E-bar buff in the game, and fast casting should be the most powerfull casting speed buff in the game.
Are you forgetting Leadership, Mysticism and Critical Attacks? They too are energy management primary attributes. Are they giving back infinite energy? can those characters spam their skills endlessly? Actually at the moment SR is still by far the best energy management in the game. But, it has now some limits.. so there is a little possibilty that if you spam skills like crazy you'll find yourself out of energy for a while. Terrible, isn't it? OMG a necro without energy! what a shame!

And, speaking of conditional energy managements, ever tryed playing a mesmer? or an assassin? please, whining like that, you are just showing that playing a necro you have developed no gaming skill.

Last edited by Lumenil; Jun 15, 2007 at 07:59 PM // 19:59..
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Old Jun 15, 2007, 07:54 PM // 19:54   #18
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Quote:
Originally Posted by MistressYichi
Same Shit, Different Thread....
Pretty much. Just hope this one's locked before it turns into "PvP'ers ruined my necro QQ" for 150 pages. If people don't understand that necros are fine by now, they never will.
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Old Jun 15, 2007, 08:21 PM // 20:21   #19
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The change hasn't happened yet. Wait until you try it out, then if you have energy problems, give the feedback on specific builds that have problems with the new method. Until then...this is all meaningless speculation.
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Old Jun 15, 2007, 08:23 PM // 20:23   #20
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Quote:
if soul reaping was so superior, then why were monk primaries in more demand then necro monks? -
Wow did you think that comment through before writing it?

Did you consider that playing monk primary allows you to use runes?
That having high energy does not equal efficient healing?

Having the 'best' attribute should not imbalance.

Wow you have to worry about energy. Welcome to GW.
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